![]() But now, after completing this 20-hour follow-up journey, the final product is much grimmer and far more disturbing than even returning players might be prepared for. Up until recently, we could only speculate as to what this statement meant exactly. Seven years later, the same is true for this second part, which Naughty Dog creative director Neil Druckmann famously teased is “about hate” this time around rather than love. While 2013 marked an era when games like Beyond: Two Souls inundated us with alternate endings and Bioshock Infinite was still fiddling around with a karma system, Naughty Dog’s post-apocalyptic road trip across America was notable for being unwaveringly committed to a single narrative. ![]() ![]() It’s easy to forget the kind of climate in which the original The Last of Us was released. ![]()
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